Excitement Categories
Games are rated on a scale from 0-20+ and categorized as:
Snoozer (0-4)
Meh (4-7)
Heated (7-10)
Sizzling (10-14)
Barn Burner (14+)
Key Events Tracked
These statistics are always included in the game summary:
- Short-Handed Goals: Goals scored while team is down a player due to penalty
- Comeback Goals: Goals that reduce a 2+ goal deficit
- Lead Swing Goals: Goals that give team the lead after being tied or behind
- Close Game Goals: Goals scored when game is within 1 goal difference
- Fights: Fighting penalties (5+ minutes)
- Overtime Events: Events occurring in overtime or shootout
- High Danger Chances: Scoring attempts from high-percentage areas (≤20 feet)
- Medium Danger Chances: Scoring attempts from moderate areas (20-40 feet)
- Total Hits: Body checks delivered by both teams
- Expected Goals (xG): Estimated goals based on shot quality and location
Excitement Drivers (Add Excitement)
Goal Events
- Short-handed goal: Adds excitement because scoring while down a player requires exceptional skill and creates dramatic momentum shifts
- Close game goal: Adds excitement because goals in tight games have higher stakes and can dramatically change the outcome
- Comeback goal: Adds excitement because overcoming a large deficit creates thrilling momentum and hope for an upset
- Lead swing goal: Adds excitement because taking the lead creates dramatic turning points and shifts game momentum
Game Context
- 3rd Period: Adds excitement because final period action has higher stakes as time runs out
- Overtime: Adds excitement because sudden-death format makes every play potentially game-ending
- Shootout: Adds excitement because individual skill battles determine the winner in dramatic fashion
- Last 5 minutes: Adds excitement because final minutes create urgency and desperation plays
- Close game: Adds excitement because either team can win, making every play meaningful
Final Game Excitement Drivers
- Multiple short-handed goals: Added excitement through exceptional skill plays while disadvantaged
- Multiple comeback goals: Added excitement by creating dramatic deficit-erasing moments
- Multiple lead changes: Added excitement through back-and-forth momentum swings
- Fights: Added excitement through physical intensity and emotional peaks
- High-scoring game (8+ goals): Added excitement through frequent goal-scoring action and offensive displays
Excitement Dampeners (Reduce Excitement)
- Blowout game (3+ goal difference): Reduces excitement because large leads make the outcome predictable and remove competitive tension
- Ice tilt (possession dominance): Reduces excitement because one-sided possession creates boring, non-competitive play despite close score
- Low action game (defensive struggle): Reduces excitement because tight defensive play limited scoring chances and offensive excitement
Scoring Weights
Goal: 1.00 points - Most exciting single event
High Danger Chance: 0.70 points - Close-range scoring opportunity
Medium Danger Chance: 0.35 points - Mid-range scoring opportunity
Hit: 0.12 points - Physical play (with anti-spam)
Fight: 1.20+ points - Major penalty fight (with cooldown)
Context Multipliers
1st Period: 1.0× - Base excitement level
2nd Period: 1.1× - Building momentum
3rd Period: 1.3× - Higher stakes, time pressure
Overtime: 1.5× - Sudden death intensity
Last 5 Minutes: 1.35× - Clutch time urgency
Tied Game: 1.3× - Maximum uncertainty
1 Goal Game: 1.2× - High competitive tension
Penalties Applied
3 Goal Difference: 0.5× (50% reduction) - Outcome becoming predictable
4+ Goal Difference: 0.3× (70% reduction) - Blowout, non-competitive
Ice Tilt (70%+ possession): 0.85× (15% reduction) - One-sided despite close score
Low Action (<15 events): 0.9× (10% reduction) - Boring defensive struggle
How It Works
- Event Scoring: Each play-by-play event receives base points based on type and importance
- Context Adjustment: Points are multiplied based on game situation (period, score, time)
- Recency Decay: Recent events have more impact than earlier events (5-minute half-life)
- Penalties Applied: Blowouts, ice tilt, and low action reduce the final score
- Categorization: Final score is converted to excitement category
The Excite-o-Meter analyzes real-time NHL play-by-play data to quantify how thrilling each game is to watch, helping fans find the most exciting hockey action.